Unity Artifi cial
Intelligence Programming
Fifth Edition
Add powerful, believable, and fun AI entities in your
game with the power of Unity
Dr. Davide Aversa
Unity Artifi cial Intelligence ProgrammingFifth EditionDr. Davide Aversa
Things you will learn:
• Understand the basics of AI in
game design
• Create smarter game worlds and
characters with C# programming
• Apply automated character
movement using pathfinding
algorithm behaviors
• Implement character decision-making
algorithms using behavior trees
• Build believable and highly efficient
artificial flocks and crowds
• Create sensory systems for your
AI world
• Become well-versed with the basics
of procedural content generation
• Explore the application of machine
learning in Unity
Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity
provides game and app developers with a variety of tools to implement AI, from basic techniques
to cutting-edge, machine learning-powered agents. Leveraging these tools via Unity's API or built-in
features allows limitless possibilities when it comes to creating game worlds and characters.
The updated fifth edition of Unity Artifi cial Intelligence Programming starts by breaking down AI into
simple concepts. Using a variety of examples, the book then takes those concepts and walks you
through actual implementations designed to highlight key concepts and features related to game AI in
Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how
your AI behaves, apply probability and randomness to make games less predictable, and implement
a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh,
incorporate movement through techniques such as A* pathfinding, and provide characters with
decision-making abilities using behavior trees.
By the end of this Unity book, you'll have the skills you need to bring together all the concepts and
practica
Unity Artificial Intelligence Programming_ Add powerful, believable and fun AI entities in your game, 5th Edition_Davide Aversa.pdf