AI FOR GAMES
AI FOR EVERYTHING
Artificial intelligence (AI) is all around us. From driverless cars to
game-winning computers to fraud protection, AI is already involved
in many aspects of life, and its impact will only continue to grow
in the future. Many of the world’s most valuable companies are
investing heavily in AI research and development, and not a day goes
by without news of cutting-edge breakthroughs in AI and robotics.
The series will explore the role of AI in contemporary
life, from cars and aircraft to medicine, education, fashion, and beyond. Concise and accessible, each book is written by an expert in the field and will bring the study and reality of AI to a broad readership including interested professionals, students, researchers, and lay readers.
AI for Immunology Louis J. Catania
AI for Cars Hanky Sjafrie & Josep Aulinas
AI for Digital Warfare Niklas Hageback & Daniel Hedblom
AI for Art Niklas Hageback & Daniel Hedblom
AI for Creativity Niklas Hageback
AI for Death and Dying Maggi Savin-Baden
AI for Radiology Oge Marques
AI for Games Ian Millington
AI for School Teachers Rose Luckin & Karine George
AI for Learners Carmel Kent, Benedict du Boulay & Rose Luckin
AI for Social Justice Alan Dix and Clara Crivellaro
For more information about this series please visit: https://www.routledge.com/AI-for-Everything/book-series/AIFE
AI FOR IAN MILLINGTON
First Edition published 2022
by CRC Press
6000 Broken Sound Parkway NW, Suite 300, Boca Raton, FL 33487-2742
and by CRC Press
2 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN
© 2022 Ian Millington
CRC Press is an imprint of Taylor & Francis Group, LLC
Reasonable efforts have been made to publish reliable data and information, but the
author and publisher cannot assume responsibility for the validity of all materials or
the consequences of their use. The authors and publishers have attempted to trace
the copyright holders of all material reproduced in this publication and apologize to
co
AI for Games (AI for Everything)_Ian Millington.pdf