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AI for Games (AI for Everything)_Ian Millington.pdf

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AI FOR GAMES AI FOR EVERYTHING Artificial intelligence (AI) is all around us. From driverless cars to game-winning computers to fraud protection, AI is already involved in many aspects of life, and its impact will only continue to grow in the future. Many of the world’s most valuable companies are investing heavily in AI research and development, and not a day goes by without news of cutting-edge breakthroughs in AI and robotics. The series will explore the role of AI in contemporary life, from cars and aircraft to medicine, education, fashion, and beyond. Concise and accessible, each book is written by an expert in the field and will bring the study and reality of AI to a broad readership including interested professionals, students, researchers, and lay readers. AI for Immunology Louis J. Catania AI for Cars Hanky Sjafrie & Josep Aulinas AI for Digital Warfare Niklas Hageback & Daniel Hedblom AI for Art Niklas Hageback & Daniel Hedblom AI for Creativity Niklas Hageback AI for Death and Dying Maggi Savin-Baden AI for Radiology Oge Marques AI for Games Ian Millington AI for School Teachers Rose Luckin & Karine George AI for Learners Carmel Kent, Benedict du Boulay & Rose Luckin AI for Social Justice Alan Dix and Clara Crivellaro For more information about this series please visit: https://www.routledge.com/AI-for-Everything/book-series/AIFE AI FOR IAN MILLINGTON First Edition published 2022 by CRC Press 6000 Broken Sound Parkway NW, Suite 300, Boca Raton, FL 33487-2742 and by CRC Press 2 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN © 2022 Ian Millington CRC Press is an imprint of Taylor & Francis Group, LLC Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the ­copyright holders of all material reproduced in this publication and apologize to co
AI for Games (AI for Everything)_Ian Millington.pdf